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9 on the Gaon Digital Chart

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작성자 XJ 작성일25-08-16 15:00 (수정:25-08-16 15:00)

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연락처 : XJ 이메일 : kaitlynalbertson@alice.it

hand-light-technology-gadget-electronics-pendrive-memory-stick-memory-card-storage-media-1409496.jpgMemory Wave Program is the fourth extended play by South Korean woman group Mamamoo. It was released by RBW on November 7, 2016 and distributed by CJ E&M Music. It comprises eight songs, including the singles "New York" and "Décalcomanie", the soundtrack single "Woo Hoo" from LG G5 And Pals OST, and Memory Wave Program the sub-unit tracks "Dab Dab" and "Angel". On October 26, 2016, Mamamoo announced that a new album could be launched in the subsequent month. They began teasing the album from October 27, by posting member teaser images, music video teasers, secret codes and the unveiling of the official track listing. Two sub-unit performances and a pre-release single were released previous to this to build anticipation for the group's upcoming return. 9 on the Gaon Digital Chart. Mamamoo produced Memory Wave with Kim Do-Hoon, an govt of Rainbow Bridge World who led them to their current success. Han, Sarah (July 20, 2023). "Rating the one hundred greatest Korean pop songs of all time".



black-and-white_preview_0431.jpegNintendo is a company whose very identify is synonymous with video gaming. Chances are that you've got performed on, or at the very least seen, one of the three generations of home video recreation programs the corporate has created, not to mention the enormously widespread hand-held game system, the Gameboy. The present system, the Nintendo sixty four (N64), was a technical tour de pressure when it was introduced, and nonetheless compares admirably to other consoles in the marketplace. As you learn through the next few pages, you will learn the way the N64 was developed, what's inside the box, how the controller works and how it all works together. Additionally, you will study the game cartridges and how they differ from CD-based video games, all on this edition of HowStuffWorks. An 8-bit system based mostly on the 6502 processor and a few customized chips, the NES came together with Tremendous Mario Brothers; this inclusion of an accurate house version of considered one of the preferred arcade games at the time turned out to be pure genius.



Gross sales of the NES have been phenomenal. This established Nintendo as the dominant dwelling video sport producer till the late '90s, when it was eclipsed by the rival Sony PlayStation. In 1989, Nintendo launched a brand new 16-bit system dubbed the Super Nintendo Entertainment System (SNES). Within a few years, rivals had launched 32-bit systems that eclipsed the capabilities of the SNES. So, Nintendo announced an settlement with Silicon Graphics Inc. (SGI) to develop a new 64-bit video recreation system, code-named Mission Actuality. Though SGI had never designed video game hardware before, the corporate was considered one of many leaders in laptop graphics expertise. But the delays and scarcity of video games during the first year of availability gave the benefit to Sony, who had launched the PlayStation over a 12 months earlier. Let's take a look on the components inside an N64, and what their capabilities are. Co-Processor: "Reality Co-Processor," 62.5 MHz customized chip that combines the graphics and audio systems.



Much like the PlayStation, the CPU in the N64 is a RISC processor. RISC stands for reduced instruction set pc, and means that the directions and computations performed by the processor are easier and fewer. Also, RISC chips are superscalar -- they'll perform multiple directions at the identical time. This combination of capabilities, performing multiple instructions concurrently and finishing each instruction faster as a result of it's easier, permits the CPU to perform better than many chips with a much faster clock velocity. To lower production costs, the graphics and audio processors are combined right into a single application particular integrated circuit, or ASIC. Merely put, the ASIC which serves because the N64's co-processor is a personalized chip created to manage parts that may otherwise be dealt with by a number of chips. Some special options of the N64 include perspective correction and trilinear mip mapping. Perspective correction makes the texture map resize at the same price as the article that it is mapped on. Trilinear mip mapping is a cool process.



On this form of texture mapping, three sizes of every texture map are made, a big, a medium and a small version. In essence, it replaces the appearance of an object with a more detailed picture as you progress closer to the thing in the game. The system calculates the space out of your viewpoint to an object in the game. The system loads the texture maps for the object. Our three maps can be 64x64 (giant), 32x32 (medium), and 8x8 (small). The system determines the precise size that the picture map must be -- as an example 16x16 for our example right here. Primarily based on the scale, it decides which two texture maps to use. For our instance, it might choose the medium and small texture maps. It then interpolates (averages) between the two texture maps, creating a custom texture map that's 16x16, which it then applies to the thing.

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